Set within a devastated off-world facility, this survival-action game tasks players with investigating a sudden loss of contact with a deep-space colony. Developed with a focus on "retro-futurism," the game’s visual identity is heavily influenced by 1980s sci-fi classics like Alien. By prioritizing mechanical, tactile technology over modern touchscreens, the team aims to create a unique, industrial atmosphere. According to Design Head Ben Fisher, the project blends the visceral dread of Lovecraftian horror with a "lived-in" VHS aesthetic to deliver a genuinely fresh survival experience.
What We Know So Far
TBA confirmed that the game is being built for TBA, with improved visuals, new mechanics, and environments designed around the storybook theme.
We wanted to create a world that feels like stepping into a storybook — full of wonder, surprises, and discovery around every corner.
— TBA



