AMD has officially announced a significant evolution of its FidelityFX Super Resolution (FSR) technology, dubbed FSR Diamond, developed in close collaboration with Microsoft for its upcoming "Project Helix" console. The announcement, made by Jack Huynh, AMD's Senior Vice President and General Manager of Computing & Graphics, confirms that FSR Diamond has been natively optimized and deeply integrated into the next-generation Xbox development kit, marking a pivotal step in console graphics performance. This advancement stems from a "multi-year deep co-engineering partnership" between AMD and Microsoft, aimed at driving "next-gen performance, breakthrough graphics, and compatibility with your existing Xbox game library," as Huynh shared via social media. While comprehensive technical specifications remain under wraps, Huynh outlined FSR Diamond's core capabilities: it is engineered for next-generation neural rendering, machine learning-based upscaling, machine learning-based multi-frame generation, and enhanced ray regeneration for advanced ray tracing and path tracing pipelines. Of these capabilities, the inclusion of multi-frame generation stands out as a flagship feature for FSR Diamond, marking its debut within the FSR ecosystem.
Previously, FSR's frame generation was limited to inserting a single interpolated frame between two rendered frames. This new multi-frame approach positions FSR Diamond to directly compete with Nvidia's Deep Learning Super Sampling (DLSS), which introduced multi-frame generation with DLSS 4 early last year, and has since seen advancements, including Dynamic 6X multi-frame generation. Industry insider KeplerL2 suggests that FSR Diamond will leverage AMD's forthcoming RDNA 5 architecture exclusively. If accurate, this implies that the technology may not be available on older AMD PC GPUs, potentially limiting its broader adoption outside of the next-generation console and new PC hardware. Concurrently, AMD is also engaged in a close collaboration with Sony on next-generation graphics rendering pipelines, expected to feature prominently in Sony’s own future console iterations.
What We Know So Far
TBA confirmed that the game is being built for TBA, with improved visuals, new mechanics, and environments designed around the storybook theme.
We wanted to create a world that feels like stepping into a storybook — full of wonder, surprises, and discovery around every corner.
— TBA



